Product Description for the FXPansion Tremor
Analogue-modelled drum synthesis
Tremor is a software drum machine with inspirational sequencer, intuitive modulation, DCAM circuit-modelled synthesis and authentic old-school analogue punch. Tremor's dance drums, funky beatscapes, abstract machines and undiscovered sonic terrain are suited to all kinds of electronic, urban and experimental music.
Central to each of Tremor's 8 synthesis engines is a specialized DCAM-modelled percussion oscillator with harmonic partials akin to a drumskin's modes of vibration. The oscillator is mixed with a sub-oscillator and tuned noise source before being sculpted by modelled drive/filter/FX sections and razor-sharp envelopes. Tremor's diverse output includes classic kicks, snares, claps, organic hats and body-shaking subs alongside zaps, scrapes, textures and sounds that defy classification
8-PARTIAL HARMONIC OSC
Tremor's specialized 8-partial oscillator is designed to produce a huge range of electronic percussion sounds, from x0x-esque beats to futuristic machines and beyond. The spacing, emphasis and roll-off of partials can be modulated for amazing effects that mimic real-world physics with the rich sonic character of DCAM analogue-modelled synthesizer circuits.
The TransMod modulation system in Tremor is easier and deeper than a mod-matrix. It offers new sound design possibilities and lets you animate synthesis and FX parameters with LFOs, step-automation sequences, real-time macro controls and more.
Tremor's sequencer features 24 patterns with each containing a track for the 8 synthesis engines. Tracks can feature different numbers of steps for evolving polyrhythms and exploration of new percussive territory. Each step in each track features velocity and probability while the timing of each engine can also be multiplied or divided. Assignable graphs feature parameter sequencing that is fed into the TransMod modulation system.
As well as the specialized oscillator, Tremor contains other features designed for ultimate versatility in percussive synthesis. Each synth engine provides repeat triggering, audio-rate FM, multiple drive stages and lush tuned noise with modulated band-pass filtering. The resonant filter self-oscillates for classic kicks, blips and zaps and the wide range of responses provides an infinite variety of timbres. Further filtering, compression, distortion, delay, frequency-shifting, granular freezing and much more can be applied and TransMod-modulated in the 3-slot FX section.